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 Post subject: YI Minecraft
PostPosted: Tue Feb 12, 2013 12:57 am 
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Joined: Fri Aug 10, 2012 5:42 pm
Posts: 10
Karma has offered to set up a Mincraft server, so we are here to discuss what we want, mods and what not. Jot down important notes, decide who will be admins, such and such.

Our current server is vanilla, please respect that and be patient.


Unmodded MineCraft
Server Address: mc.yiffy.tk or minecraft.yiffy.tk

Admins wrote:
Tanya - 'Dabiri'
Sonata LaVespiara - 'MadMr_E'
Aislinn - 'mmzero252'
Rei - 'ATLTheMartyr'


Mods wrote:
Minecraft Forge
This is an obvious one. Definitely need this no ifs ands or buts about it, every mod ever uses this unless it's by some "fight the system" cunt like Flowerchild with his Better Then Wolves bullocks. Or someone who has just started modding and couldn't be arsed to integrate Forge. But yeah, Forge has integrated Modloader, as well as an endless library of ID's. Thaumcraft, IndustrialCraft, Redpower, Buildcraft, Railcraft, anything that adds a ton of blocks and devices and so on NEEDS that endless library of ID's to function, so get this first.

Install as suggested, and then run Minecraft so Forge can form the necessary folders. It'll produce a folder called Mods, that's what you want to turn to next for the rest of this shit.


Player API
This is crucial for Smart Movement, alongside any other kind of special player animation modding. Install this after Forge. Requires placement inside the .jar, but shouldn't overwrite any important base classes if any at all so no worries.


CodeChickenCore and NotEnoughItems.
These are important as well. Core is used to support NEI, NEI is a great tool for admins who need to spawn shit in creative mode without having to resort to console commands.





=====Protection:=====
Logblock
Xray Informer
Anti-XRay

All of these above work together for general Anti Xray purposes. Xray Informer might work in place of Anti Xray since both share similar purposes, but me and Rei can research the pros and cons of each and determine which is better, or if they are compatible with one another just use them both. But yeah, all of those are great for stopping Xray so grab them all and we'll see what we can fit into the server without conflicts.

Vanish No Packet
Come on, it's ghost mode for Admins. An obvious choice to go with, since being invisible means we can monitor and tail suspected griefers, trolls and Xrayers and so on without being noticed.

WorldEdit
WorldGuard

These two work great together for general protection of the world itself. Backups, anti mob and player griefing tools and so on are very useful if we have to revert a griefers smash happy antics on our hard work or just quickly build a nice bedrock prison for them.

Big Brother
I haven't really researched this, but if Rei sez it's a good one I can trust him on that. As long as it won't conflict it'd be nice to grab as well.




=====Graphical/Immersion upgrades:=====
Smart Moving
More my own personal choice, some people are pretty staunch supporters of vanilla "no agility" Steve. But Smart Movement does nothing but improve your ability to get around the world on foot so it's useful.




=====Technical/Addition packs:=====
Thaumcraft 3
Essentia

These two are prolly the best "Fitting" technic packs you can get. Thaumcraft integrates well with the world visually and in a gameplay sense, and Essentia is useful for other Technic packs integrating with it. All the blocks look great and look like actual devices and not just barely textured functional cubes, the packs effect on the world is not too pronounced but still visible, and the use of research ensures players can't just blitz to the best stuff if they have the materials/cash to do so.

Balkon's Weapon Mod
Very handy for PvP and mob fighting, normal Vanilla Minecraft just has a handful of weapons like the sword, bow and fire charge. This adds a plethora of useful and not very overpowered weapon options to add some variety and versatility to combat. The musket and blunderbuss are great against mobs, and the various melee weapons all balance out well. Handy for making that armory look like an armory.




These we'll vote on:

GUI API
AudioMod
Custom Mob Spawner
Mo' X's.

All of these work together for the Mo' Creatures/Whatever packs available. If players want more mobs to dick with, this is the pack for them. Of course, it tends to add a bunch of just random odd creatures thrown in to satiate random people who wanted useless foxes or something (Useless in a gameplay sense, they pretty much exist to get in the way and add some variety to what you can kill in game.) so it's up to a vote if we want a bunch of extra random mobs filling up the mob limit. Though, it seems you can disable mobs in the mod at will, so if we don't want boars (Which are just reskinned pigs) then we can just disable them from spawning and there we go.

IndustrialCraft 2
Popular machine and industry mod. Bit too "Modern" for the current tech level of vanilla Minecraft, but it's handy. Some things like the Nuclear Reactor though are grief bait waiting to happen, since a meltdown can level a town. And if you turn your back on them for thirty seconds they'll overheat and destroy everything so definitely not something you want to try to automate and ignore unless you have a LOT of time to build all the failsafes and such in case something does break. Can also be a bit cheap, since once you get the industry blocks together it pretty much does all the work for you so the game ends up with you sitting on your ass in a control room waiting for all your ores and materials to come to you.



Redpower2
If it ever gets updated we can hold a vote on this as well. Since it was originally made to improve Redstone, with advanced wiring and such; that's prolly all it'll be used for so it depends on how many Engineers we get on the server who want to make giant functional computers and such in game using thousands of redstone wires and logic. Though all that shit can lag the server so it's prolly best as something you do in singleplayer, instead of a server thing. The machines might be handy but other then frames it might not work, and the requirement of world can cause issues in generation of ores with other world generation changing mods like IndustrialCraft and Thaumcraft.

Railcraft
Sort of a more industrial version of Thaumcraft, at least in appearance. Blocks like steam boilers require the boiler be made of a 2x2x4 tower of boilers with fireboxes beneath it for example, so it's a bit more realistic in space requirements. Could be a better alternative to IndustrialCraft, as it tends to fall into the steam/industrial era that would be a logical next step past the medieval/iron age level of Vanilla Minecraft as opposed to IndustrialCraft which leaps straight to Modern era with most of its devices.

Buildcraft
A slightly earlier modern era mod, similar to IndustrialCraft but instead of nuclear power and laser mining guns and such it has more dirty industry stuff like crude oil you can mine up, pipes and refineries to process it and steam and gas engines and so on to give a more dirty factory feel compared to the cleanness of IndustrialCrafts advanced energy options like the energy crystals and such. Could work well in conjunction with Railcraft, but the blocks look like shit so I might make a fitting texture pack for it or something along with Railcraft if we use them.

Millenaire
Adds NPC Villages beyond the ones in Vanilla. Tends to conflict with a number of mods, and may be troublesome in SMP and add lag with all the villagers and town growth it has to process. Most didn't want it, but I'm leaving it in the air for future reference.

Essentials
Security option that adds a number of new console commands, can be useful or not depending on if the security options we already have cover everything this would.




These are most likely client side so don't worry about them, get them for your client if you want/need them otherwise fuck it.


MAtmos
Optifine


Last edited by Tanya on Sun Mar 10, 2013 2:11 am, edited 12 times in total.

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 Post subject: Re: YI Minecraft
PostPosted: Wed Feb 13, 2013 12:53 am 
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Joined: Sun Jul 29, 2007 1:31 pm
Posts: 47
So far, the only things I can determine that might be useful would be working under CraftBukkit, and those are mostly on the ends of the Grief Prevention Plugin, and maybe Area Protect.



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 Post subject: Re: YI Minecraft
PostPosted: Wed Feb 13, 2013 1:06 am 
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Someone said something about smartmovement? something like that?



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 Post subject: Re: YI Minecraft
PostPosted: Wed Feb 13, 2013 8:11 am 
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I was gonna say that, I looked it up and Smart Moving mod does work with Bukkit so I would suggest Bukkit if that was the only mod we where gonna go for. But it seems that Rose has another mod ideas that she would like to throw in, so we will need to wait for her.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 1:36 am 
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So who is volunteering to be a moderator/admin/whatever?

Game experience is a must.



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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 1:38 am 
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I'm down to play on the server when it's set up~! :D


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 1:42 am 
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There's a ton of really good mods out there. A lot of the tekkit or voltz mods are neat. Not sure how many work on an actual server though...and I would suggest not having Equivilent Exchange. It's kind of a broken mod in terms of balance..
A good one to have is the silkspawners mod http://dev.bukkit.org/server-mods/silkspawners/ it makes it so you can move monster spawners and stuff.

I would also be willing to be a mod o-o


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 12:07 pm 
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I was looking it up and it seems we can't have smartmove with Tekkit it doesn't seem to work. So we can have one or the other.I wanna lean towards Tekkit, since it's clean and it has tools that you can fly with c:


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:20 pm 
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Might want to just install all the mods that tekkit has instead of just installing tekkit though. It can end up making it harder to install other mods if you use the prepacked stuff.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:23 pm 
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Oh? When I did my own Tekkit server I just downloaded the GUI and it did all the work for me, I didn't have to do anything except hit play.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:33 pm 
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It works, yes..but I meant more specifically if you wanted to add a bunch of extra mods to the server o-o


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:34 pm 
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Oh, it seems we are unable to do so if we go with Tekkit. For mods to work with Tekkit, they seem to need some kind of Tekkit Port. So any mods outside of Tekkit can not be installed, so we either get to choose Tekkit or Custom Mods... I still say Tekkit.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:36 pm 
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-Facepalm- That''s why I said just have a server and install all the mods you want out of tekkit separately. There's a list of every mod that's in tekkit. You can just install them all and add in other mods easily. Tekkit itself doesn't like people messing with it's mods or adding in new ones.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:39 pm 
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Ohh, OH! I understand it now, so sorry n.n; That'd be a rather hassle for anyone who wants to join, wouldn't it? I mean Tekkit has a ton of mods.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:43 pm 
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If you want to go with tekkit stuff, yeah..it can be a pain. Usually servers are all server side stuff or just like..a mod pack like tekkit is.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:45 pm 
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I dunno, I guess I'm willing to sacrifice Tekkit for other mods so we don't have to install it with a hassle, but I guess it's what everyone else thinks or majority of the vote.. or.. whatever >3>


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:46 pm 
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Can you discuss what these mod packs do, their pros and cons?

I've never even played minecraft so you're going to have to spell it out for me.

Obviously the less modifications to the client the better but if we have to host our own modded client package for people to download that is an option too.



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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:49 pm 
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A modpack is like..you just download and run it. Tekkit is probably the most popular one.
It comes premade and actually has a seperate launcher and folder from minecraft itself to make it essentially idiot proof. Anyone who already has minecraft can just download it, run it, insert IP, and already have a bunch of mods.
Serverwise though, if you want other things like craftbukkit and stuff you may have to add them in on the servers end.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:52 pm 
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The downsides though are that usually modpacks don't like you adding in other mods since they're set up and optimized to run their own mods only. But on the other side of things, the users won't have to go and install a ton of mods themselves since the modpack already does that automatically.
Doesn't mean you can't just do like..tekkit and add things in serverside though o-o. There's a lot of good server side mods out there.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:56 pm 
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I'd say the less work the players have to do the better. Some people joining might get rather confused to installing all the mods.

So should we have a vote on mods? Or just all agree on something?


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