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 Post subject: YI Minecraft
PostPosted: Tue Feb 12, 2013 12:57 am 
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Joined: Fri Aug 10, 2012 5:42 pm
Posts: 13
Karma has offered to set up a Mincraft server, so we are here to discuss what we want, mods and what not. Jot down important notes, decide who will be admins, such and such.

We are now running on Feed The Beast Ultimate, you can pick it up here


Server Address: mc.yiffy.tk or minecraft.yiffy.tk

Admins wrote:
Tanya - 'Dabiri'
Sonata LaVespiara - 'MadMr_E'
Aislinn - 'mmzero252'
Rei - 'ATLTheMartyr'


Last edited by Tanya on Fri Jul 26, 2013 7:32 pm, edited 13 times in total.

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 Post subject: Re: YI Minecraft
PostPosted: Wed Feb 13, 2013 12:53 am 
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Joined: Sun Jul 29, 2007 1:31 pm
Posts: 47
So far, the only things I can determine that might be useful would be working under CraftBukkit, and those are mostly on the ends of the Grief Prevention Plugin, and maybe Area Protect.



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 Post subject: Re: YI Minecraft
PostPosted: Wed Feb 13, 2013 1:06 am 
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Posts: 791
Someone said something about smartmovement? something like that?



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 Post subject: Re: YI Minecraft
PostPosted: Wed Feb 13, 2013 8:11 am 
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I was gonna say that, I looked it up and Smart Moving mod does work with Bukkit so I would suggest Bukkit if that was the only mod we where gonna go for. But it seems that Rose has another mod ideas that she would like to throw in, so we will need to wait for her.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 1:36 am 
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So who is volunteering to be a moderator/admin/whatever?

Game experience is a must.



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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 1:38 am 
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Joined: Wed Feb 15, 2012 2:43 pm
Posts: 4
I'm down to play on the server when it's set up~! :D


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 1:42 am 
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Joined: Tue Nov 13, 2012 11:53 pm
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There's a ton of really good mods out there. A lot of the tekkit or voltz mods are neat. Not sure how many work on an actual server though...and I would suggest not having Equivilent Exchange. It's kind of a broken mod in terms of balance..
A good one to have is the silkspawners mod http://dev.bukkit.org/server-mods/silkspawners/ it makes it so you can move monster spawners and stuff.

I would also be willing to be a mod o-o


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 12:07 pm 
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I was looking it up and it seems we can't have smartmove with Tekkit it doesn't seem to work. So we can have one or the other.I wanna lean towards Tekkit, since it's clean and it has tools that you can fly with c:


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:20 pm 
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Joined: Tue Nov 13, 2012 11:53 pm
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Might want to just install all the mods that tekkit has instead of just installing tekkit though. It can end up making it harder to install other mods if you use the prepacked stuff.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:23 pm 
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Oh? When I did my own Tekkit server I just downloaded the GUI and it did all the work for me, I didn't have to do anything except hit play.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:33 pm 
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It works, yes..but I meant more specifically if you wanted to add a bunch of extra mods to the server o-o


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:34 pm 
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Oh, it seems we are unable to do so if we go with Tekkit. For mods to work with Tekkit, they seem to need some kind of Tekkit Port. So any mods outside of Tekkit can not be installed, so we either get to choose Tekkit or Custom Mods... I still say Tekkit.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:36 pm 
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-Facepalm- That''s why I said just have a server and install all the mods you want out of tekkit separately. There's a list of every mod that's in tekkit. You can just install them all and add in other mods easily. Tekkit itself doesn't like people messing with it's mods or adding in new ones.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:39 pm 
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Ohh, OH! I understand it now, so sorry n.n; That'd be a rather hassle for anyone who wants to join, wouldn't it? I mean Tekkit has a ton of mods.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:43 pm 
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If you want to go with tekkit stuff, yeah..it can be a pain. Usually servers are all server side stuff or just like..a mod pack like tekkit is.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:45 pm 
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I dunno, I guess I'm willing to sacrifice Tekkit for other mods so we don't have to install it with a hassle, but I guess it's what everyone else thinks or majority of the vote.. or.. whatever >3>


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:46 pm 
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Can you discuss what these mod packs do, their pros and cons?

I've never even played minecraft so you're going to have to spell it out for me.

Obviously the less modifications to the client the better but if we have to host our own modded client package for people to download that is an option too.



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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:49 pm 
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A modpack is like..you just download and run it. Tekkit is probably the most popular one.
It comes premade and actually has a seperate launcher and folder from minecraft itself to make it essentially idiot proof. Anyone who already has minecraft can just download it, run it, insert IP, and already have a bunch of mods.
Serverwise though, if you want other things like craftbukkit and stuff you may have to add them in on the servers end.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:52 pm 
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The downsides though are that usually modpacks don't like you adding in other mods since they're set up and optimized to run their own mods only. But on the other side of things, the users won't have to go and install a ton of mods themselves since the modpack already does that automatically.
Doesn't mean you can't just do like..tekkit and add things in serverside though o-o. There's a lot of good server side mods out there.


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 Post subject: Re: YI Minecraft
PostPosted: Tue Feb 19, 2013 3:56 pm 
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Joined: Fri Aug 10, 2012 5:42 pm
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I'd say the less work the players have to do the better. Some people joining might get rather confused to installing all the mods.

So should we have a vote on mods? Or just all agree on something?


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